Ultima Tactics

I summarize and translate tactics memorandum for Proto-Ultima :D

Till 50% of HP, antimater and chemical-bomb mainly.
Sometimes all protection magic are erased, so protecra, shell, and re-raise in everytime after that.
Diabolos and Leviathan's Lv70, black magics are good.
Less than 50% of HP, Holly-II comes often. Tank's HP is important.

Less than 25%, let's escape when count-down, everyone including tanks. Re-raise item is important for everyone.
black-magics are not good when mana-screen. Therefore, use black-magics while no mana-screen. BLMs should heal while mana-screen. Avator's atack is important also. Physical damage is almost always zero, besides thief's back-side atack. Last 10% of HP is more than first 70% of HP.


"From FFXI-Wikipedia-1"

One physical atack: 0-20 damage. Critical is good, and back-side atack of thief & sub-weapon thf is good.
Many zero physical damage and long-time battle, so many sleeping medicines are needed.
For RNG, holy-bolt is good with light-staff.
Black-magic IV of Ga-III damages 300-400, without no resistance by BLMs.
Slip red-magic is also good.
Stun is very good for Ultima. Drain and Aspil are effective.
Marathon is not good. Last 30% of HP is decisive moment in the game.
Blue-magic may erase mana-screen (not 100%).
MB with skill-chain with back-side atack is also good.



"From FFXI-Wikipedia-2"

Light and thunder day are dangerous. If possible, dark day is best.
Light-carol is good for citadel-buster and Holy-II.
Need to keep stone-skine for everyone.
Usual damage from Ultima is around 300 for PLD with earth stuff.
Any damage is big and always death possiblity, so needed a couple of tank.
Much HP PLD is safer. This means boosint HP food is recommended.
Less hostility food is good for WHM & BRD.
Poison cure medicine and yamabiko glasses are needed.
Yagood-drinks and MP recovering medicines are important for this long-time battle.

South-side is good for escaping from citadel-buster.
If you have hate and Ultima's target, be careful about which direction you escape to.
Need to keep protecra, shell and re-raise, because wide-range dispel and terror is very dangerous.
Tank's protecra, shell, and BLM's shell are most priority. Need a few re-raise item for each person.
Stun is good for tank's terror.


"From FFXI-Wikipedia-3"

  • Citadel-buster

Can't stop. Need to escape from this, because 30 secs count is pretty quick
There's much possibility to survive with HP1700-1900 & magic defence.
If tanks can stand this atack, total battle is getting dramatically easier, by stone-skin, light-carol, magic-deffence equips.
After less than 30% of HP, this atack comes every 100 sec (vanadiel time 41'40")